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Bio
Highly Technical Lead Designer
Ian has been making games since he joined Capcom in 2001. As a Systems Design with a focus on characters, he has worked with teams of every size on games of every scope, from Indie to AAA. His designs have included numerous player characters, enemies, and bosses.
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In his Lead and Senior Design roles, Ian has mentored other designers and worked to organize the production process to increase the quality of output. Ian has a technical background and has written game logic in Blueprint, Lua, GDScript, Python, C#, and C++.
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