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Bio

Highly Technical Lead Designer

Ian has been making games since he joined Capcom in 2001. As a Systems Design with a focus on characters, he has worked with teams of every size on games of every scope, from Indie to AAA. His designs have included numerous player characters, enemies, and bosses.

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In his Lead and Senior Design roles, Ian has mentored other designers and worked to organize the production process to increase the quality of output. Ian has a technical background and has written game logic in Blueprint, Lua, GDScript, Python, C#, and C++.

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Halo Infinite

343 Industries, 2020

Xbox Series X

R&D Prototyping

NST, 2015~2018

Mario vs Donkey Kong: Tipping Stars

Nintendo, 2015

WiiU + 3DS

Rigonauts

Engient, 2012

PC + Mobile

Battle of the Bands

THQ, 2008, Wii

X-Men: The Official Game

Activision, 2006, Multi

Tomb Raider: Legend

Eidos, 2006, PS2

Maximo vs The Army of Zin

Capcom, 2004, PS2

Maximo: Ghosts to Glory

Capcom, 2002, PS2

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